The Game Jam is complete, our game was mostly complete and it turned out that the Lincoln Social Computing group deemed Bezumiye worthy of their Critical Design Award.
This award is given to games which are meaningful or persuasive, and I think the use of Chernobyl as our subject matter and the realistic representation of the effects contributed to our win.
The prize for the LiSC CDA is £25 amazon vouchers each and a t-shirt each from Crytek, just because. Personally though, I'm just glad I won something back for that tile engine.
You can download our finished game, with full source here. Be warned though, a lot of it is atrocious, time-prioritised code especially the tile engine.
10 Mar 2013
So, we're over halfway through.
In the last 12 hours I've managed to create a tile engine that can procedurally generate a complex system of corridors.
Soon (read: once they stop playing up) it will have proper textures as well! We also have the minigames, postprocessing effects and spritesheets done!
Our game is getting there, and I'm hardly tired because I've been busy working.